The Pathogen Response Project & VR Avatar Project
Producer for the Pathogen Response Project
For one year during my time at SMU Guildhall, I worked on a small team with a game designer, two programmers, and an artist to create a pathogen simulation game that is tied to an actual simulation engine for an outside organization.
On this project, I learned a lot about around-the-world collaboration, working with other companies, and managing multiple projects at the same time.
My responsibilities were...
Planning sprints and milestone requirements
Updating stakeholders on changes
Facilitating communication between teammates
Creating presentations, like shown here, to present to our outside collaborators
Creating Gantt charts to show outside collaborators' project plans and progress
Attending weekly meetings to update collaborators
Managing and creating the product backlog and task board
Moderating the project bug board
A basic Gantt chart I created to help our collaborators understand our plan.
VR Avatar Project - Research Assistant
For 2 semesters while I attended SMU Guildhall I was a Graduate Research Assistant for doctoral research where I was part of the experiments conducted. I participated in VR improv exercises with volunteers where we went through exercises designed to test and build emotional intelligence, an element of my thesis research, and an important feature of teamwork.
My Responcibilities were...
Speaking with volunteers through VR during Emotional Intelligence exercises
Helping with data collection and relocation
Seeking volunteers through email and Slack channels
Printing paperwork and moderating Qualtrics surveys
Managing bug boards
Recording the process, tips & tricks on Confluence
Preparing the room after each participant
Creating posters, as seen here!
My VR Avatar
Here is an example of what a volunteer would see on their end while participating in the experiment. This scene is where I spoke to the participants, and monitored for bugs and other challenges.